Placement Year - Development Blog
- May 13, 2022
- 2 min
Launch Title (Week 4) - Health & Lock-on
- May 13, 2022
- 4 min
Launch Title (Week 13 + 14) - Enemy Attack Manager & Reducing Scope
- May 13, 2022
- 5 min
Launch Title (Final Weeks)
- May 13, 2022
- 2 min
Launch Title (Weeks 9 + 10) - Wolf Abilities & Currency
- May 13, 2022
- 3 min
Launch Title (Weeks 11 + 12) - Cutscene System & Wolf AI
- May 12, 2022
- 2 min
Launch Title (Week 6) - Enemy Spawning System
- May 12, 2022
- 2 min
Launch Title (Week 8) - Playtesting Feedback and System Rewrites
- May 12, 2022
- 2 min
Launch Title (Week 7) - Post-process LUTs and EQS
- May 9, 2022
- 2 min
Launch Title (Week 5) - Enemy Attacks & Night World System
- May 8, 2022
- 3 min
Technical Designer - Role Research
- Apr 30, 2022
- 5 min
Launch Title (Week 3) - Combat Design
- Mar 15, 2022
- 4 min
Launch Title (Week 2) - 2.5D Sprite System
- Mar 15, 2022
- 3 min
Launch Title (Week 1) - Ideation and Planning
- Dec 22, 2021
- 11 min
Level Design Retrospective - Construction Site Chase
- Oct 29, 2021
- 7 min
Level Design Analysis - Bill's Town (The Last Of Us)
- Feb 23, 2021
- 1 min
Prototype Progress [3] - Collectables
- Feb 15, 2021
- 2 min
Prototype Progress [2] - Basic Combat
- Feb 8, 2021
- 2 min
Prototype Progress [1] - Movement